The Thirteen Classes
Class Guides
Not tier lists. Field notes from Your Helpful DM on what each class feels like to play, who it fits, and how the quiz tends to land you there.
Martial
Steel, fury, and unwavering front lines
Fighter
The one who shows up and does not stop.
Reliable damage · Extra attacks · Battle tactics
Barbarian
Hits things harder when angry.
Rage · Resistance · Reckless fury
Monk
Discipline, speed, and hitting things exactly as many times as the rules allow.
Ki points · Stunning Strike · Bonus action economy
Arcane
Spells, secrets, and eldritch bargains
Divine
Oaths, miracles, and sacred purpose
Primal
Wild shape, wilderness, and natural wrath
Skill
Stealth, charm, and always having a plan B
Artificer
The one with a solution for everything, mostly mechanical.
Infusions · Tool expertise · Magical gadgets
Rogue
Never where you expect. Always where it hurts.
Sneak Attack · Cunning Action · Expert skills
Bard
Makes everyone better just by being in the room.
Bardic Inspiration · Jack of All Trades · Full casting